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Adham Bishr's avatar

Check out Actionable Gamification by Chun-Kai You for positive values of gamification (which he calls White Hat values)

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The One Alternative View's avatar

I like your solution.

I once wrote on the gamification of writing. Consider Substack, where writers hope people read their work, though the most active writers are vocal. Exclusive readers aren't. So writers preach more to other writers, converting the writing experience into one that also needs extensive marketing.

Getting your intentions right for writing is important, just as you have done with reading, to gauge if one continues playing the game, or create a different alternative.

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